It really looks like you're just going through the motions. Its like the designers are just pulling stage features out of a hat. Ramps, springs, rail, rail, ramp. Throw some robots here and there.
I think the overall presentation is very nice looking... But how the hell are you supposed to play the game? The screen is such a clutter of crap that is all rendered similarly. How does the player know what is a threat or which way to go? Does the player have much control at all in this game?
As someone who read Cracked Magazine a lot in 6th grade (because Don Martin!) I find it kind of hard for my brain to accept how often their web site produces things that are actually funny.
Also this is basically a 3d version of a video game a friend and I drew up charachter and level designs for in 6th grade (except we put eyes on the testicles).