That guy - 2012-04-28
IT COMES OUT ON MY BIRTHDAY!
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Triggerbaby - 2012-04-28
Solyent green on Earth-5912228342 made of: LOBSTER
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Caminante Nocturno - 2012-04-28
I'm not going to play a game if it makes an octopus sad.
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Wander - 2012-04-28
Meet the pyro on the bottom right computer screen at 1:12.
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Monty Cantsin - 2012-04-28
Great video. Too bad I have no interest in playing user-generated Portal levels.
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Cube - 2012-04-28
I can't wait to afford a GPU that can run that!
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Binro the Heretic - 2012-04-28
Sad octopus makes me sad.
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Blue - 2012-04-29
Man, I wish this was a standard feature of video games. I just played Prototype 2 and I'd really like to rewrite this shit so that it is not boring as shit.
I hate zombie movies, I hate zombie games. Zombies never get their own fucking arc. Oh no! The zombies have gotten into the safe room! Quick, get to a cutscene! "Well, that was an exciting 15 minutes of action, oh hey, the player's back!" I swear that Dead Rising 2 was using zombies as an allegory for allergens and the way they can make even short trips outside annoying and tedious.
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SolRo - 2012-04-29 You're too cool Nine.
Way too cool.
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RocketBlender - 2012-04-30 Wait, people actually bought Prototype 2 after playing the first one?
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Gmork - 2012-04-30
-1 for being wasted on a game i'm already so completely over. But hooray for valve being awesome like bungie used to be (and may one day be again)
late 90's early 00's i practically lived inside the editors Fear (game) and Loathing (map). And an assortment of third party tools. So actually i'm re-asserting the fifth star in honor of geeking out to editors in general.
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RocketBlender - 2012-04-30
One of the things I liked about Portal was the game didn't punish you for being a pixel or two off;if you had the right solution, everything just seemed to want to line up. Bombs would hook slightly to make it into a portal, lasers just seemed to want to go to receivers, etc.
I wonder how well that will all translate into fan-made chambers.
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